“极限学习过程 XLP”版本间的差异
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It also uses a number of digital publication technologies, so that many kinds of participants can work together to demonstrate their creativities and accumulate learning results on a digital platform. | It also uses a number of digital publication technologies, so that many kinds of participants can work together to demonstrate their creativities and accumulate learning results on a digital platform. | ||
− | XLP can be viewed as a | + | XLP can be viewed as a distributed "organic" operating system (DO-OS) for learning activities. DO-OS is organic, because it involves not only machines, but also human and human organizations as a part of the knowledge processing resources. To make XLP a replicable operating system, a explicit set of communication and control mechanisms are employed to enable resource coordination. This is similar to the kernel code of an operating system, or the constitution of a human organization. Specifically, XLP participants are presented with three basic instruments to engage with crowd-learning activities: |
1. Digital Identity/Accountability | 1. Digital Identity/Accountability |
2015年8月11日 (二) 08:17的版本
极限学习过程: Extreme Learning Process (XLP)
Extreme Learning Process (XLP) is a crowd-based learning activity design methodology. It provides an operational framework to organize trans-disciplinary missions that requires contributions from many different kinds of talents.
It also uses a number of digital publication technologies, so that many kinds of participants can work together to demonstrate their creativities and accumulate learning results on a digital platform.
XLP can be viewed as a distributed "organic" operating system (DO-OS) for learning activities. DO-OS is organic, because it involves not only machines, but also human and human organizations as a part of the knowledge processing resources. To make XLP a replicable operating system, a explicit set of communication and control mechanisms are employed to enable resource coordination. This is similar to the kernel code of an operating system, or the constitution of a human organization. Specifically, XLP participants are presented with three basic instruments to engage with crowd-learning activities:
1. Digital Identity/Accountability
2. Input/Output Device Control (Space Management)
3. Scheduling of Events (Time Management)